WORK EXPERIENCE​
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Senior Technical Game Designer, Shadow Health | Elsevier
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May 2022 - Present​
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Designing and developing the next generation of the product user experience
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Released Advanced Primary Care: Mental Health product, with innovative De-escalation activity
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Technical Game Designer, Shadow Health | Elsevier
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August 2018 - May 2022
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Working with a cross-functional team of artists, developers and nursing educators
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Designing and developing new, innovative products such as Leadership, Maternal Health, and Community Health
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Game Designer, Games for Entertainment and Learning Lab​​
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May 2017-June 2018
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Played a key role in designing 3 shipped titles
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​Level design, game balance, QA on Plunder Panic​
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Level design and project management on Dream Racer
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UI, UX, and game design on Tahir's Playbook
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KNOWLEDGE
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Educational game design
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Agile / Scrum
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Working with Subject Matter Experts
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Level design
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Game balance
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User experience / interface design
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Game feel
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Game flow / progression
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Project management / design documentation
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Quality assurance
EDUCATION
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Graduated from Michigan State University in May 2018
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With Honors​
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BA, Media and Information
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Minor, Game Design and Development
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MSU cumulative GPA: 3.8
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MSU Honors College member
AWARDS
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Elsevier Bronze Coin recipient for demonstrating the core principle of "We are Humble, Authentic, and Collaborative"
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Chicken Flick'en Best in Show at 2017 Game Development Showcase
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Glenn and Thelma Buell College of Communication Arts and Sciences Endowed Memorial Scholarship recipient