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RESUME

TECHNICAL SKILLS​​

Unity

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Plastic SCM

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Jira

Photoshop

Figma

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Xd

C#

WORK EXPERIENCE​

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  • Senior Technical Game Designer, Shadow Health | Elsevier

    • May 2022 - Present​

    • Designing and developing the next generation of the product user experience

    • Released Advanced Primary Care: Mental Health product, with innovative De-escalation activity

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  • Technical Game Designer, Shadow Health | Elsevier

    • August 2018 - May 2022

    • Working with a cross-functional team of artists, developers and nursing educators

    • Designing and developing new, innovative products such as Leadership, Maternal Health, and Community Health

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KNOWLEDGE

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  • Educational game design

  • Agile / Scrum

  • Working with Subject Matter Experts

  • Level design

  • Game balance

  • User experience / interface design

  • Game feel

  • Game flow / progression

  • Project management / design documentation

  • Quality assurance

EDUCATION

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  • Graduated from Michigan State University in May 2018

    • With Honors​

  • BA, Media and Information

  • Minor, Game Design and Development

  • MSU cumulative GPA: 3.8

  • MSU Honors College member

AWARDS

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  • Elsevier Bronze Coin recipient for demonstrating the core principle of "We are Humble, Authentic, and Collaborative"

  • IndieCade Audience Choice Award for Plunder Panic

  • Chicken Flick'en  Best in Show at 2017 Game Development Showcase

  • Glenn and Thelma Buell College of Communication Arts and Sciences Endowed Memorial Scholarship recipient

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